Stylized Mausoleum

Polished Render

Polished Render

Final Asset

Final Asset

Zbrush High Poly

Zbrush High Poly

4k Texture Sets

4k Texture Sets

Marmoset Viewer

Personal project to practice a stylized workflow and a little bit of hand-painted texturing.

Started with a block out in Blender, then some sculpting in ZBrush. Baking was done directly in Substance Painter with four 4k texture sets. Probably a bit excessive for this type of asset, but since I didn't need to worry about optimization, I wanted the freedom to paint and texture naturally. The shingles and windows do share texture space though for a little bit of optimization and resolution.

Concept done by David Harrington:

https://www.artstation.com/artwork/m1Nq1