Heavy duty mech I created following a boolean workflow tutorial by Blender Bros.
Hi Poly/Lo Poly and UVs were done in blender. Bakes and renders done in marmoset toolbag, and texturing done in substance painter. I also included a military variation and an industrial variation because I wasn't sure what direction I wanted to take it.
Overall it was an enjoyable project and it was interesting using booleans as the main modelling method. I hope you enjoy the results.