KSG Shotgun

Another weapon/hard surface project, this time a Keltec KSG Shotgun, complete with angled foregrip, carry handle, and Aimpoint patrol rifle optic attachments. I remember using it back in Black Ops 2, so making my version feels nostalgic.

Modelling was done in Blender, high poly was a mix of sub-div and Zbrush. Rizom for the UVs, Baking and renders in Marmoset 4, and Substance Painter for the texture—two 4k maps for the gun and one 2k map for the scope.

I got a bit carried away with the renders but I was just really happy with the finish product so I was having fun playing with the camera.