Gothic Ruins

Scene Paintover

Scene Paintover

Model & Custom Material

Model & Custom Material

Window Material

Window Material

Mixer Material

Mixer Material

This was an exercise to practice a proper 3D workflow. I modelled the base mesh, unwrapped the UVs, sculpted additional detail on the high poly mesh, baked the textures, created the custom textures in photoshop, made additional materials in Quixel Mixer, and finally made a simple scene to present the model. I learned a lot in the process and plan on improving my workflow as I continue.