Cinematic
I wanted to practice making some modular rocks, so I used an old concept by Jordan Grimmer as inspiration.
The rocks and beams were sculpted in ZBrush. I textured the wooden beams in Substance Painter, and for the rocks, I generated 2 RGB masks in Substance to use in a shader for Unreal. One mask blends between three Megascans textures, while the other provides control over dirt buildup using ambient occlusion, edge highlights, and additional colour variation patches. I also use virtual textures to blend the assets into the sand mesh.
Additional set dressing to populate the scene is from Megascans.
The shader workflow was taught to me by Bram Zwikker:
https://anartaccount.artstation.com
Original concept by Jordan Grimmer:
https://www.artstation.com/artwork/L32Exk
Additional reference from Yongjae Choe, who had the same idea as me but did it first:
https://www.artstation.com/artwork/AqGVEe