Sector 78

Modular Assets

Modular Assets

Trim Sheet (Final Texture/Base Colour/Normal/Combined Roughness, Metallic, Emission)

Trim Sheet (Final Texture/Base Colour/Normal/Combined Roughness, Metallic, Emission)

Personal project to get some practice with trim sheets. Trim sheet and assets modelled in Blender with weighted normals. Texturing done in Substance Painter and Photoshop. Final render done in UE5. Unfortunately, I accidentally deleted the process screenshots, so I can't share the time lapse.

Original Concept by Stas Yurev and mentorship by Emiel Sleegers.

https://www.artstation.com/artwork/4dnJn

https://www.artstation.com/emielsleegers