Personal project to inspired by Dark Souls and Gothic architecture. Everything in the scene was built from the ground up except for the weapons and foliage which are from Megascans.
Assets were made in Blender and most of the high polys were sculpted in Zbrush. Low polys were decimated, then textured in Substance Painter and the final scene was rendered in UE5 leveraging nanite and lumen.
I'm very happy with how this turned out and I would like to thank Arthur Abeen for the additional instruction on this project.